New to iOS dev: Storyboards or the old-school way? [closed]?

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I'm gonna give learning iOS development another try. I noticed that w/ iOS 5 and Xcode 4.2 we got Storyboards, I tried it a bit and ah... It's awesome! So what'd you recommend me to learn first: the old-school way w/ thousands of nibs and alotta code for views or the new & shiny way w/ one Storyboard and code mostly for logic, not views themselves?

Objective-c xcode4 ios5 storyboard link|improve this question asked Oct 22 '11 at 10:57goshakkk646 20% accept rate.

3 Depends. Do you want to support iOS 4 and lower? If you have loads of screens, you probably want to use multiple storyboards to keep it readable.

– WTP'-- Oct 22 '11 at 11:00 1 I think storyboards just make the project an entire mess, IMO – zad0xsis Oct 22 '11 at 11:04 1 @WTP No, I don't plan to have iOS 4 or lower support. Well just from a perspective of learning, which is better? – goshakkk Oct 22 '11 at 12:50 I have the exact same question.

Seems like a bad time to be starting to learn iOS and diving into tutorials, because apple just gives a single hello world intro steering me the way of storyboards but then I'm out in the cold. Other tutorials on the web refer to xib files. – Harry Wood Oct 22 '11 at 15:09.

In my opinion, you should learn iOS dev without Stoyboard. Like just code and Interface Builder. I learned all I know by getting inside a project and go solving all the issues I found mean while I developed it.

It's a nice way.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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