OpenGL antialiasing with freeglut?

To antialiase your points and lines in 2D, you can also do this.

Your code did work properly on my computer (running Windows). Just make sure that you are using freeglut and not just regular GLUT. Thus, you should be linking to the properly library files (like freeglut.

Lib/freeglut. Dll on windows). Additionally, it would not be a bad idea to include freeglut.

H instead of glut. H to be sure that you are actually including the header file you intend to.

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