OpenGL First person camera position issues?

Maybe look at camera based on old gluLookAt, then you will have better control over the camera position and where it is pointing.

You probably expect to move in reference to where your camera is pointing. That means adding deltas to both x,y and z position when applicable.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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