Problems with Bounding Box Frustum Culling?

You need to have the planes of the frustrum looking inside (their normals must point to the center). Then the rendering discard can be done by checking if the object is completelly outside of one of any of the six planes of the frustrum. You can do that with a sphere or with a AABB, or any other container where you can calculate the distance (and the side) to the plane.

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