It seems that when the EventSoundTrigger component is added to the entity, it needs that the startSound resource is ready. To do so, you could load the resource first and then create the component.
It seems that when the EventSoundTrigger component is added to the entity, it needs that the startSound resource is ready. To do so, you could load the resource first and then create the component: PBE.resourceManager. Load("assets/02.
Mp3", MP3Resource, onLoaded, onFailed) as MP3Resource; private function onLoaded(resource:MP3Resource):void { var et:EventSoundTrigger = new EventSoundTrigger(); et. StartSound = resource; var tEntity:IEntity = PBE.allocateEntity(); tEntity. AddComponent( et , "sound" ) ; tEntity.
Deferring=false; }.
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