SDL OpenGL screenshot is black?

I've seen that you've found the removing of glReadBuffer call, and for vertical flip, you can take the function here from lists.libsdl.org/pipermail/sdl-libsdl.or... : SDL_Surface* flipVert(SDL_Surface* sfc) { SDL_Surface* result = SDL_CreateRGBSurface(sfc. Flags, sfc. W, sfc.

H, sfc.format. BytesPerPixel * 8, sfc.format. Rmask, sfc.format.

Gmask, sfc.format. Bmask, sfc.format. Amask); ubyte* pixels = cast(ubyte*) sfc.

Pixels; ubyte* rpixels = cast(ubyte*) result. Pixels; uint pitch = sfc. Pitch; uint pxlength = pitch*sfc.

H; assert(result! = null); for(uint line = 0; line.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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