Spin UIImageView 360 Degrees using UIView animations?

The problem is that Core Animation will apply animations by finding the most direct route from the current state to the new state. Rotation by 0 degrees is the same as rotation by 360 degrees so the most direct route to your final transform is to do absolutely nothing.

Perhaps because the transform isn't happening over a duration of time. It seems to me that as long as it isn't perceivable over time you may need to perform the transform or sequence of transforms over a fraction of time.

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