The compiler looks for x and if it can't find it, then it tries to transform the statement into x = x (which only succeeds if x is a var ). Since immutable. Set implements a operator, and x is a var this succeeds.
The compiler looks for x. += ..., and if it can't find it, then it tries to transform the statement into x = x + ... (which only succeeds if x is a var). Since immutable.
Set implements a + operator, and x is a var, this succeeds.
1 Good to know that I've been smart to always avoid the +=/*=/... shortcuts. – ziggystar Feb 22 at 8:53 I only today discovered that map(key) += value works on mutable maps. Will I enter coder's hell now?
– Raphael Feb 22 at 21:24.
The original immutable set is still unchanged. Continuing Ken's answer, the + has created a new set, appended the new item, and returned the new set, leaving the original set object unchanged. So you could say var y = x; y += "cccc" and you would have 2 sets instead of 1: var x = scala.collection.immutable.
Set("aaaaaa","bbbbbb") println(x. IsInstanceOfscala.collection.immutable. SetString) var y = x y += "cccc" println(x) println(y) println(x.
IsInstanceOfscala.collection.immutable. SetString) println(y. IsInstanceOfscala.collection.immutable.
SetString) Getting: > true > Set(aaaaaa, bbbbbb) > Set(aaaaaa, bbbbbb, cccc) > true > true You see the data structure itself is still immutable, but because you declared a var, the assignment is mutable. So it can be repointed to a new object if that is returned. If you change to declaring x as a val, then you couldn't reassign it to a new address.
If you had used a mutable set, then x and y would point to the same object because the + call would have appended the existing set rather than returning a new one (being mutable...): var x = scala.collection.mutable. Set("aaaaaa","bbbbbb") println(x. IsInstanceOfscala.collection.immutable.
SetString) var y = x y += "cccc" println(x) println(y) Get: > Set("aaaaaa","bbbbbb","cccc") > Set("aaaaaa","bbbbbb","cccc") Voila.
There is nothing in the syntax of the declaration of the class String that enforces it as immutable; rather, none of the String class's methods ever affect the data that a String object contains, thus making it immutable. By default, fields and local variables are mutable. They can be made immutable using the final keyword.
Primitive wrappers (Integer, Long, Short, Double, Float, Character, Byte, Boolean) are also all immutable. Immutable classes can be implemented by following a few simple guidelines. In Python, some built-in types (numbers, booleans, strings, tuples, frozensets) are immutable, but custom classes are generally mutable.
In JavaScript, some built-in types (numbers, strings) are immutable, but custom classes are generally mutable. Racket substantially diverges from other Scheme implementations by making its core pair type ("cons cells") immutable. Instead, it provides a parallel mutable pair type, via mcons, mcar, set-mcar!
Etc. In addition, many immutable types are supported, for example, immutable strings and vectors, and these are used extensively. The language also supports immutable hash tables, implemented functionally, and immutable dictionaries.
In Scala, any variable can be defined as mutable or immutable: in the declaration, one can use val (value) for immutable variables and var (variable) for mutable ones. Note that even though an immutable variable can not be reassigned, it may still refer to a mutable object and it is still possible to call mutating methods on that object. Defines an immutable entity maxValue (the integer type is inferred at compile-time) and a mutable entity named currentValue.
By default, collection classes such as List and Map are immutable, so update-methods return a new instance rather than mutating an existing one. While this may sound inefficient, the implementation of these classes and their guarantees of immutability mean that the new instance can re-use existing nodes, which, especially in the case of creating copies, is very efficient. A technique that blends the advantages of mutable and immutable objects, and is supported directly in almost all modern hardware, is copy-on-write (COW).
Using this technique, when a user asks the system to copy an object, it will instead merely create a new reference that still points to the same object. As soon as a user modifies the object through a particular reference, the system makes a real copy and sets the reference to refer to the new copy.
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