Why is my injected dependency object not the same instance in every module?

Using Unity, you do it like this (taken from MSDN on Lifetime Managers in Unity ).

Using Unity, you do it like this (taken from MSDN on Lifetime Managers in Unity): // Register a type to have a singleton lifetime without mapping the type // Uses the container only to implement singleton behavior myContainer. RegisterType(new ContainerControlledLifetimeManager()); // Following code will return a singleton instance of MySingletonObject // Container will take over lifetime management of the object myContainer.Resolve().

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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