It's your choice. Some types of wood have specular reflections, some types of wood do not. Note that, if you call your diffuse plus specular shader (i.e.
Your red plastic shader) from inside your wood shader, you can get both diffuse and specular reflections without writing any new code. Just have your wood shader set the diffuse color (and possibly also the specular color) before calling your diffuse plus specular shader to finish off the lighting computation. More.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.