Calculating the Viewing Frustum in a 3D Space?

I think the general problem you're looking to solve is how to rotate an object in 3d. From what I understand, you know how to get the magnitude of your camera's vectors, but not their orientation. You have angular rotations defined about the x,y and z axes that you want to apply to your camera's up,side and view/lookAt vectors.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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