Framebuffer Texture behavior in OpenGL/OpenGLES?

The problem is not so much the possibility of feedback loops (technically this would not result in a loop, but an undefined order in which pixels are read/written causing an undefineable behaviour), but the limitations of the access modes GPUs implement: A buffer can either only be read from or written to at any given time (gather vs. scatter access). And the GPU always sees a buffer as a whole. This is the main reason for that limitation.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

Related Questions