OpenGL light direction reversed while drawing into a framebuffer texture?

Strangely, the solution here was to enable GL_CULL_FACE. If GL_CULL_FACE is disabled in a MonoTouch project using OpenGL ES 1.1, then the GL lighting direction (for a directional GL_LIGHT0) will be negated on some of the devices or OS versions, I'm not sure which.

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