Mystery OpenGL/SDL memory growth?

Could be some memory leaks in your code, i.e. Non freed pointers..etc...

If you're doing dynamic memory allocation and deallocation during the execution of your app, it could be that you're fragmenting memory and just need that much to deal with all of the "slop" around the fragmentation.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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