Using large textures with opengl on android?

I've experimented using large textures for for planets in my game. With two 1024x1024 hemispheres per planet and probably only one or max two planets visible at a time. Once in game, they render fine on my somewhat dated ZTE Blade running 2.1.

I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.

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