This might depend on the device. But in some implementations of OpenGL, when the VRAM runs out, it will try to transfer some of the older textures on to the system memory if there is room. If there is no room, it will get deallocated.
However, OpenGL memory will never enter your application memory as usually there is only a single OpenGL context at a time on a device. This means that it is handled by the system and its not your applications problem.
I cant really gove you an answer,but what I can give you is a way to a solution, that is you have to find the anglde that you relate to or peaks your interest. A good paper is one that people get drawn into because it reaches them ln some way.As for me WW11 to me, I think of the holocaust and the effect it had on the survivors, their families and those who stood by and did nothing until it was too late.